HyperGrass takes 3D grass to the next level with a unique layering approach.
Wild Green is divided into 5 categories with gradually increasing amounts of stalk height and leaf growth.
Create entirely different styles of grass by layering, shaping and combining all the different variations to match your desired look.
With the aim of achieving true photo-realism, we studied the growth patterns of real grass and designed HyperGrass to be modular and physically accurate.
Wild Green includes a variety of individual grass models with proper stalks and leaves. Scatter these directly across terrain or create your own perfectly shaped clusters to quickly decorate a scene.
Pictured assets from Pro|Complete|Studio Editions
Wild Green includes 3 texture atlases, which offer a total of 24 texture variations.
Albedo | Translucency | Roughness | Gloss | Specular | Normals | Bump
To help you cover larger terrains we created a variety of round and square patches with scattered grass.
Four sizes are available – 10, 20, 30 and 40cm.
Use the combo patches to easily create huge fields of background grass. Then seamlessly mix in the individual variations for perfectly sculpted close-up grass.
Combo Patches only available in Complete|Studio Editions
All editions include example scenes for the following DCC's and renderers:
- Maya 2018+ (MASH, Arnold or Redshift)
- Houdini 16.5+ (Redshift only)
Complete/Studio editions include additional example scenes for the following:
- 3ds Max 2015+ (ForestPack, V-Ray or Corona)
- Cinema4D R19+ (Redshift Only)
- Unreal Engine 4.22 (Experimental)
Examples and materials for other DCC's such as Blender are not currently available, but may be added in a future update.